Extends:
Modifiers:
Source code
SFDecos.SFGrassA%%
| NormalFire | AnimEnd () | ||
| Idle | AnimEnd () | ||
| NormalFire | BeginState () | ||
| Idle | Touch (Actor Other) |
{
DrawType=DT_Mesh
Mesh=LodMesh'SFDecos.SFGrassA'
CollisionRadius=60.000000
CollisionHeight=45.000000
bBlockActors=False
bBlockPlayers=False
bProjTarget=False
}